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Posts Tagged ‘shader’

This is a 3D experiment I modelled and rendered in Maya. I started with a sphere and extruded a number of its faces. I twisted those extruded faces to get the basic shape. I used an ocean shader with transparency for the tentacles and experimented with different lighting and render settings in Mental Ray.

While working on an animated film project at Carleton University called “The Briefest History of Time”, I created this 3D scene to signify a moment during the creation of the universe. Everything from modeling, shading, animating and rendering was done using Maya. I used Mental Ray to render these images in order to achieve the great lighting and reflection effects seen below.

© 2012 Matt Beaudry.