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Archive for the ‘Digital Art’ Category

This is a 3D experiment I modelled and rendered in Maya. I started with a sphere and extruded a number of its faces. I twisted those extruded faces to get the basic shape. I used an ocean shader with transparency for the tentacles and experimented with different lighting and render settings in Mental Ray.

Stripes 1Stripes 2

Stripes 3Stripes 4

While experimenting with a motion blur technique in Photoshop, originally used to create gas planet textures, I came up with the graphic for this “blogfolio” website. Pictured above are four
other iterations.


These are just some random 3D renders I made while playing with the built in Maya Brushes for the first time a couple years ago. I thought these turned out surprisingly interesting though.



© 2012 Matt Beaudry.