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Archive for the ‘3D’ Category

This is a 3D experiment I modelled and rendered in Maya. I started with a sphere and extruded a number of its faces. I twisted those extruded faces to get the basic shape. I used an ocean shader with transparency for the tentacles and experimented with different lighting and render settings in Mental Ray.

I created this 3D DNA molecule for a 3D modelling assignment in University. What was really interesting about it was that in order to create the exact structure of a DNA stran I imported molecular data from the RCSB Protein Data Bank. I brought this data into Maya to plot the point and converted those points to renderable shapes.

I created these 3D models for a 3D animation project in University. The texture was created using the hypershade editor in Maya. The yellow and blue glowing textures are animated.

When working on a 3D animation project while attending Carleton University I created this futuristic spacecraft model. The rocket trail is actually an animated particle effect.

When working on a 3D animation project while attending Carleton University I created this nuclear war style earth model. I started with a sphere and used the sculpt geometry tool to add a bumpy terrain. I used a night time texture of the earth and added city lights in Photoshop. There is some smoke in the third image that I created particle effects and the hydershade editor for the material.

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These are just some random 3D renders I made while playing with the built in Maya Brushes for the first time a couple years ago. I thought these turned out surprisingly interesting though.

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While working on an animated film project at Carleton University called “The Briefest History of Time”, I created this 3D scene to signify a moment during the creation of the universe. Everything from modeling, shading, animating and rendering was done using Maya. I used Mental Ray to render these images in order to achieve the great lighting and reflection effects seen below.

I call this piece, Negative Trees.

The background was created with Maya (3D software) and the trees graphics are some Photoshop brushes.

Portfolio piece created with Maya (3D software) and Photoshop.

Does your band need some album art?

Cell Membrane

Testing with ocean shaders in Maya to create a cell membrane effect. This is very easy to create:

  • Build a number of sphere’s within each other.
  • Apply the default Maya ocean shader.
  • Set desired color and transparency for each sphere.
  • Important! Change the ‘wave size’ ocean shader property to create different animated effects for the texture of each sphere.
  • Add the glow effect to one or all of the spheres.
  • Use Mental Ray to render. Note, turn on reflections and final gather!
© 2012 Matt Beaudry.