This is a 3D experiment I modelled and rendered in Maya. I started with a sphere and extruded a number of its faces. I twisted those extruded faces to get the basic shape. I used an ocean shader with transparency for the tentacles and experimented with different lighting and render settings in Mental Ray.

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This entry was posted on Friday, February 4th, 2011 at 2:03 pm and is filed under 3D, Digital Art. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.