Cell Membrane

Testing with ocean shaders in Maya to create a cell membrane effect. This is very easy to create:

  • Build a number of sphere’s within each other.
  • Apply the default Maya ocean shader.
  • Set desired color and transparency for each sphere.
  • Important! Change the ‘wave size’ ocean shader property to create different animated effects for the texture of each sphere.
  • Add the glow effect to one or all of the spheres.
  • Use Mental Ray to render. Note, turn on reflections and final gather!

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This entry was posted on Monday, March 23rd, 2009 at 9:23 pm and is filed under 3D, Graphics, Uncategorized. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.