Testing with ocean shaders in Maya to create a cell membrane effect. This is very easy to create:
- Build a number of sphere’s within each other.
- Apply the default Maya ocean shader.
- Set desired color and transparency for each sphere.
- Important! Change the ‘wave size’ ocean shader property to create different animated effects for the texture of each sphere.
- Add the glow effect to one or all of the spheres.
- Use Mental Ray to render. Note, turn on reflections and final gather!










